Game Design
Segment #5 from University of Utah
Transcript
I’d like to introduce you to our alumnus of The U. Bryan graduated 2020 and earned his bachelor’s in film and media arts, entertainment arts and engineering, with a double minor in games and animation. The U is one of the top ranked schools for game design. And Bryan’s gonna share his incredible experiences studying and developing games.
– Thanks so much for that introduction, Alex. I’m standing here inside Building 72, home base to the entertainment and arts engineering department, where students are cultivating their skills into making the next hit video game. When I was young, I used to play with Legos and not so much in the traditional sense of building sets, but utilizing those pieces and making prototypes for board games. This was my real first taste into game design. My academic career was busy to say the least. When I started college, I launched my game company at the same time, I knew I needed a university that was gonna cultivate my interests. After a little bit of research, I found there was no better place than the University of Utah. They’ve over 99 published student games that are on a variety of platforms that you can download and play right now. Games that the students own. We’re not just students in this department, we’re independent developers, all working together to create something amazing. It’s a culture that just hits different, and not only from the incredible faculty and staff, but the vast diverse group of people you get to work with. Every single semester, we have something called the EAE play day. It’s a chance for the public to come onto campus and actually play what you’ve been working on. It’s a chance to not only show off your work, but get real user feedback. It is an essential part of game development and a skill that you’d use at a AAA company or as an independent. Whatever path you choose, know that you have a place here with the EAE family. I’m absolutely proud to be considered part of this amazing group of people. And I look forward to releasing more games in the future. And hey, we’re always looking for more gamers. What do you say, Alex?
– I can’t wait to play Bryan. What you’re doing is such a great example of how University of Utah students combine the technical and the creative. It’s fascinating how you bring real life gamers to actually test out your products and make them even better. Thanks for teaching us about this unique field of study.